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Additionally, I think I would've more than likely broken down without several years to recover from my initial experiences with the likes of Non-Human and Mash Man. So here I go, older and yet clearly not much the wiser, welcoming you back into the horrifying world of Action 52. Read, but never play, and a healthy mind yours shall stay.
Cast your anchors (read: save states. Don't be ashamed about cheating in this case. I beat the game without them and came off of it frightened and confused) and get ready to witness your sanity rot away as level designs that would be laughably easy in any decently programmed game become little electronic torture chambers, thanks largely in part to the rusty jumping mechanics of your standard Action 52 platformer. Not breaking consistency from other games on the cart, the levels in The Ooze end abruptly, with no significant landmarks or bosses to warn you of the continuing punishment ahead. Think of this as the whipped cream garnishing this steaming fecal sundae.
![]() And what sundae would be complete without the cherry on top? Upon finishing the game I was greeted to this screen, which I can only assume was related to some Action 52 sweepstakes held by Active Enterprises. How foolishly naive of them to assume anyone would be stupid enough to suffer throu... dear god have I got problems.
So how does Starevil fall short of the coveted "almost playable" ranking? I point you to the screenshot to the left, which displays the ever so pretty in pink Level 4 in it's entirety. The sound effects subsist, and yet the game is gone. Whether I should call this a glitch or a godsend, I've yet to determine.
The wizards at Active Enterprises were crafty enough to make two levels into five by implementing pallete swaps and vague graphical changes, creating the illusion of a world where subway tunnels and rooftops are all that exist. Tragically, sending Slasher off the side of one of these rooftops or in front of an incoming train is not a gameplay option.
While making fun of Action 52 is certainly an easy task, naming anything good about it proves to be a significant challenge. Let's see if it's possible to dig up five positive things out of this mangled hunk of gameplay and sorrow!
1. Prolonged exposure to Action 52 is a fine form of torture, for all you sadists out there.
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